Studios Race for Video Game IPs as Live-Action Takes Over

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According to Ampere Analysis, video game adaptation commissions increased around 30% annually since 2019.

Between 2019-2025, 272 video game adaptations were greenlit, with 2024 being the most prolific year, accounting for 62 projects.

Hollywood’s major players have secured many well-known game IPs; however, there are still some IPs with high-potential and no owner. Standout titles still available include Baldur’s Gate III, Black Myth: Wu Kong, Hollow Knight: Silksong and Sons of the Forest.

The market is clearly shifting toward live-action adaptations. In 2025, 69% of commissioned projects were live-action. In the second half of the year alone, this figure rose to 78%.

The success of series such as The Last of Us and Fallout has accelerated this shift. Major studios, including WBD, Paramount, Netflix, Amazon, Comcast have already acquired the rights to ten major games. Strategies seem to differ between studios. While WBD and Paramount Skydance appear to favor theatrical releases; Netflix, Amazon, Disney and Comcast are prioritising episodic content for SVoD.

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